![]() ![]() The Army of the Frozen North (mostly snow hunters, though you do pick up a few AMLA-capable friends along the way) worked out very well. And then later I slowed a dark dragon, which showed as slowed but retained all 10 MP. I'm playing The Path to Glory, and my battlerager just killed a L15(!) dracolich - and got NO XP! Well, he didn't until I cheated. I do like snow hunters, though, lots of AMLAs and I'm a big fan of slow (lots of crafting Konrad's Might for marksman). And I normally don't make much use of leadership (units with strong leadership available tend to be front line troops) which is great for L2s. I normally make extensive use of mastadon items, which aren't so great for units stuck at L2. Playing snow hunters is certainly different. Be nice if the AMLA GUI would reflect those limits. The cap is 90% for fire and cold 80% for blade, pierce, impact 70% for arcane. Well, they are fairly strong, easy to advance and good resistances.Īnd about resistances: LotI intentionally limits resistances your units can get. White_haired_uncle wrote: ↑ June 12th, 2021, 6:27 pm And as you bypassed it, Efraim wasn't put into the recall list, so he's just created anew, you see him as a brand new "Preserved Lich" unit. In the end of "The Library" Efraim is put in the recall list from his storage, then in "Lost In Space" he is in your recall list (but not actually recalled), and then in "Any Means Necessary" he actually takes the lead. That's a side effect of you bypassing the Library - Lost In Space bug with debug :n. And all his advancements (at least his max XP seems pretty low, maybe I can get them back). Hmm, looks like all his gear is gone as well. I had to "debug :n" out of The Library or else Lost in Space ended in defeat as Lethalia was not recalled, FWIW. Actually, I just checked and the stuff is missing in Lost in Space as well. Attached are the last turn where he had it, and the first turn where it disappears. ![]() I'm playing Any Means Necessary, and I just noticed Efraim's furious attack is missing. White_haired_uncle wrote: ↑ June 9th, 2021, 7:51 pm I can capture villages to stop the losses, but not to gain any gold back. Oh, and in chapter 5 dungeon, are some of the rooms supposed to require upkeep and some not? I'm unable to auto-recall more than about a dozen units, as some rooms drain the heck out of my gold. This time, I have to run away after the first few turns. Normally I have a wall of spit-kickers, and a reserve to cycle in and out for healing. Northern Guardian Room is pretty much hopeless. One thing I do know is my army pretty much sucks. So I think something's broken, but I don't know what the rules are supposed to be.įrom experience, I think (almost?) all units should have an additional LotI-only level, and all units (except undead?) should have legacies (I think, it might be just certain special units). If I look at the help, there is no path between Grand Marshall and Duke. For example, Mario is a Grand Marshall, but I'm sure in previous games he's progressed to Duke and/or Dragon Rider. But most units don't, and don't even progress beyond the standard BFW levels, and just keep taking +3HP. Some units, for example Manta, have legacies and custom AMLAs. I'm playing a recent nightly build, and I don't think advancement is working correctly, but I don't know the rules. ![]()
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